Interlude II
Horny Nostalgia
Video art, digital collage and performance
Interlude II explores the uncomfortable intersection between childhood nostalgia, homosexual desire and the absurdity of erotic representation. Drawing upon the familiar visual language of cartoon ghosts, the work transforms an innocent symbol of childhood entertainment into an exaggerated figure of sexual spectacle.
Through repetition, saturated colour and deliberately theatrical staging, the ghost becomes both an object of desire and a failed disguise. The white sheet, traditionally associated with concealment, offers little protection from the exposed male body beneath it. Rather than creating mystery or seduction, the costume becomes ridiculous, undermining the conventions of both horror and pornography.
The work occupies a space in which neither genre can sustain itself. Its ghosts are neither frightening nor convincingly erotic, existing instead as awkward figures caught between pantomime, sexual fantasy and popular culture.
Using the visual rhythms of repetition and the artificiality of digital collage, Interlude II considers the ways in which familiar childhood imagery can be reappropriated through adult sexuality. The resulting images embrace the camp failure of erotic subversion, inviting the viewer to confront the humour and contradictions of desire.
As part of Horny Nostalgia, the work celebrates this unresolved space between innocence and obscenity, where the ridiculous becomes a means of questioning how masculinity, sexuality and nostalgia are performed.